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Radeon RX 6600 LE
AMD · GPU · RDNA 2

AMD Radeon RX 6600 LE — Benchmarks & Specs

Short answer: the AMD Radeon RX 6600 LE generates 50.6 tokens/sec on Llama 2 7B (q4_0) under llama.cpp in a single cited run, per KnightLi llama.cpp GPU Benchmark Scoreboard; there are too few comparable runs on file for a median.

Bottom line: how fast is the Radeon RX 6600 LE?

At 1440p High, the Radeon RX 6600 LE averages 45 fps in Red Dead Redemption 2, per CGMagazine. For local LLM inference it generates 50.6 tokens/sec running Llama 2 7B at q4_0 under llama.cpp, per KnightLi llama.cpp GPU Benchmark Scoreboard. In PassMark G3D Mark it scores 13,854–14,142 pts, across three PassMark results (PassMark GPU benchmark listing, PassMark GPU benchmark listing, PassMark GPU benchmark listing).

Every figure above is a row in the tables below, and each row links out to the review or public benchmark database the number was taken from. SpecPicks aggregates published measurements; it does not report first-party benchmark runs.

The Radeon RX 6600 LE is a graphics card from the RDNA 2 family from AMD. Data on this page draws on 10 synthetic benchmark results, 4 community AI inference reports, 18 game frame-rate results (top 15 shown), compiled from GigaChad LLC, CGMagazine, CpuTronic, Toolify.ai, KnightLi llama.cpp GPU Benchmark Scoreboard, LocalLLaMA, PassMark, 3DMark, llama.cpp GitHub Discussion #10879, technical.city, Videocardz.com; each table row links to its source. Read this page when shopping the Radeon RX 6600 LE, comparing it against other graphics cards in your build, or sizing it for a specific workload (gaming at 1080p/1440p/4K, synthetic benchmark scores, or local LLM inference).

Gaming Performance (reported FPS)

Average and 1% low frame rates by game, resolution, and quality preset. Bars are scaled against the fastest result on this page.

Gaming frame rates for the Radeon RX 6600 LE by game, resolution, and quality preset. Rows from aggregator sites are estimates, not measured runs, dated by when SpecPicks fetched them. “1% low” is the frame-time floor that determines perceived smoothness. Each row links to its original review or benchmark database.
Game Resolution Settings Relative Avg FPS 1% low Source
Fortnite 1080p Competitive 180 fps 140 fps GigaChad LLC 2026-05-09
Shadow of the Tomb Raider 1080p Highest 110 fps 88 fps GigaChad LLC 2026-05-09
Call of Duty: Modern Warfare III 1080p Ultra 90 fps — CpuTronic 2026-07-12
Cyberpunk 2077 1080p Medium FSR Quality 70 fps — CpuTronic 2026-07-12
Cyberpunk 2077 1080p High FSR Quality 69 fps — Toolify.ai 2024-04
Assassin's Creed Valhalla 1080p Ultra 68 fps 42 fps GigaChad LLC 2026-05-09
Cyberpunk 2077 1080p High 65 fps — CGMagazine 2021-10
Cyberpunk 2077 1080p High 62 fps 38 fps GigaChad LLC 2026-05-09
Red Dead Redemption 2 1080p High 60 fps — CGMagazine 2021-11-19
Starfield 1080p High 58 fps — CpuTronic 2026-07-12
Cyberpunk 2077 1080p RT Low RT on FSR Quality 58 fps — Toolify.ai 2024-04
Cyberpunk 2077 1080p Ultra FSR Quality 56 fps — Toolify.ai 2024-04
Metro Exodus 1080p Very High 55 fps 29 fps GigaChad LLC 2026-05-09
Cyberpunk 2077 1440p High FSR Quality 54 fps — GigaChad LLC 2026-05-09
Red Dead Redemption 2 1440p High 45 fps — CGMagazine 2021-11-19

AI Inference Performance

Tokens per second under each model + quantization. Higher = faster generation. Bars compare runs across the same model.

Local LLM inference throughput on the Radeon RX 6600 LE, in generated tokens per second for a single request (one user's generation speed). Higher is better; each row links to the community report or benchmark database it came from.
Model Quantization Relative Tokens/sec VRAM used Source
qwen3:8b Q8_0 llama.cpp 711.0 tok/s — LocalLLaMA 2026-03-27
llama2:7b Q4_0 llama.cpp 50.6 tok/s — llama.cpp GitHub Discussion #10879 2024-10
Llama 2 7B q4_0 llama.cpp 50.6 tok/s — KnightLi llama.cpp GPU Benchmark Scoreboard 2026-04-23
qwen3:30b — lmstudio 33.0 tok/s — LocalLLaMA 2026-02-05

Synthetic Benchmarks

Higher is better. Bars are scaled within each benchmark family (multi-thread, single-thread, etc.) so you can compare like-with-like at a glance.

Synthetic benchmark scores for the Radeon RX 6600 LE — higher is better. Each row links to the public database the number was taken from. A benchmark listed more than once is separate published results, shown as published rather than averaged.
Benchmark Relative Score Source
PassMark G3D Mark 14,142 pts PassMark retrieved 2026-04-20
PassMark G3D Mark 14,044 points PassMark VideoCardBenchmark retrieved 2026-06-11
PassMark G3D Mark 14,030 points technical.city (PassMark data) retrieved 2026-08-21
PassMark G3D Mark 13,854 points PassMark Software retrieved 2026-09-25
3DMark Time Spy 8,155 points Videocardz.com 2021-09
3DMark Time Spy 7,770 points CpuTronic retrieved 2026-07-12
3DMark Steel Nomad 1,408 points UL Benchmarks (3DMark) 2026-06-11
3DMark Steel Nomad DX12 (Graphics score) 1,407 points 3DMark 2026-09-25
PassMark G2D Mark 869 pts PassMark retrieved 2026-04-20
PassMark G2D Mark 856 points PassMark Software retrieved 2026-09-25

Radeon RX 6600 LE — Frequently Asked Questions

Where do the Radeon RX 6600 LE benchmark numbers come from?
Each benchmark row on this page names its source (public benchmark databases such as TechPowerUp, PassMark, Geekbench and Cinebench, and community reports such as r/LocalLLaMA threads) and links to it, so every number can be checked against the original.
Can the Radeon RX 6600 LE run local LLMs?
Yes — AI inference results for the Radeon RX 6600 LE are on file; the AI Inference Performance section on this page lists model, quantization and tokens-per-second for each run.
Where can I buy the Radeon RX 6600 LE?
No verified listing for this exact part is on file yet. The Compare tool and the /benchmarks index cover adjacent parts that are in stock.

Buying guides that rank the Radeon RX 6600 LE's class

This page is the raw performance data. The guides below turn it into a ranked pick for a specific build.

Editorial guides covering the Radeon RX 6600 LE

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