NVIDIA GeForce RTX 5060 Ti — Benchmarks & Specs
*Price sourced from Amazon.com. Price and availability subject to change.
Bottom line: how fast is the NVIDIA GeForce RTX 5060 Ti?
At 1440p (Ultra), the NVIDIA GeForce RTX 5060 Ti averages 105 fps in Kingdom Come: Deliverance II, per Beebom. For local LLM inference it generates 213.0 tokens/sec running llama3.2:1b at q4_K_M under llama.cpp, per LocalScore.ai. In 3DMark Fire Strike it scores 40,925 points, per KitGuru. Its 16 GB of VRAM is the binding constraint for local inference: that capacity fits 13-17B-parameter models at Q4 with room for long context.
Every figure above is a row in the tables below, and each row links out to the review or public benchmark database the number was taken from. SpecPicks aggregates published measurements; it does not report first-party benchmark runs.
The NVIDIA GeForce RTX 5060 Ti is a graphics card from the Blackwell family released in 2025 from NVIDIA. Key on-paper specs include 16 GB of GDDR7 VRAM, 180W TDP. It launched with a $429 MSRP, though street prices typically diverge meaningfully from launch pricing — see the linked product cards below for current Amazon listings. Data on this page draws on 8+ Amazon listings, 10 synthetic benchmark results, 12 community AI inference reports, 14 measured game frame-rate results, aggregated from public benchmark databases (TechPowerUp, PassMark, Geekbench, Cinebench) and the LocalLLaMA community. Read this page when shopping the NVIDIA GeForce RTX 5060 Ti, comparing it against other graphics cards in your build, or sizing it for a specific workload (gaming at 1080p/1440p/4K, productivity benchmarks, or local LLM inference).
Gaming Performance (measured FPS)
Average and 1% low frame rates by game, resolution, and quality preset. Bars are scaled against the fastest result on this page.
| Game | Resolution | Settings | Relative | Avg FPS | 1% low | Source |
|---|---|---|---|---|---|---|
| Doom Eternal | 1080p | Ultra Nightmare RT on | 278 fps | 187 fps | PCGamesN 2025-06-04 | |
| DOOM Eternal | 1080p | Ultra Nightmare RT on | 278 fps | 187 fps | PCGamesN 2025-06-04 | |
| Final Fantasy XIV: Dawntrail | 1080p | Maximum | 160 fps | — | Gamers Nexus 2025-04-17 | |
| Doom Eternal | 4K | Ultra Nightmare RT on DLSS Quality | 130 fps | 98 fps | HyperCyber 2025-07-30 | |
| Doom Eternal | 4K | Ultra Nightmare RT on | 105 fps | 68 fps | HyperCyber 2025-07-30 | |
| DOOM Eternal | 4K | Ultra Nightmare RT on | 105 fps | — | PCGamesN 2025-06-04 | |
| Kingdom Come: Deliverance II | 1440p | Ultra | 105 fps | — | Beebom 2025-05-05 | |
| Indiana Jones and the Great Circle | 1080p | Supreme | 105 fps | — | Beebom 2025-05-05 | |
| Cyberpunk 2077 | 1080p | Ultra | 104 fps | — | BabelTechReviews 2025-04-16 | |
| Final Fantasy XIV: Dawntrail | 1440p | Maximum | 104 fps | — | Gamers Nexus 2025-04-17 | |
| Call of Duty: Black Ops 6 | 1080p | Extreme | 100 fps | — | PCGamesN 2025-06-04 | |
| Hogwarts Legacy | 4K | Ultra DLSS Quality | 99 fps | — | BabelTechReviews 2025-04-16 | |
| Cyberpunk 2077 | 1080p | Ultra | 97 fps | — | Gamers Nexus 2025-04-17 | |
| Dragon's Dogma 2 | 1080p | Max | 93 fps | — | Gamers Nexus 2025-04-17 |
AI Inference Performance
Tokens per second under each model + quantization. Higher = faster generation. Bars compare runs across the same model.
| Model | Quantization | Relative | Tokens/sec | VRAM used | Source |
|---|---|---|---|---|---|
| llama3.2:1b | q4_K_M llama.cpp | 213.0 tok/s | — | LocalScore.ai 2025-05-01 | |
| qwen3:4b | q4_K_M ollama | 135.0 tok/s | 2.8 GB | GPU Battle 2026-07-11 | |
| deepseek-coder:6.7b | q4_K_M ollama | 101.4 tok/s | 11.6 GB | RunAIHome 2026-05-13 | |
| llama2:7b | q4_0 llama.cpp | 93.5 tok/s | 16.0 GB | llama.cpp GitHub 2025-08-01 | |
| mistral:7b | q4_K_M ollama | 90.2 tok/s | 5.9 GB | RunAIHome 2026-05-13 | |
| llama3.1:8b | q4_K_M ollama | 84.2 tok/s | 4.8 GB | GPU Battle 2026-07-11 | |
| llama3.1:8b | q4_K_M ollama | 75.1 tok/s | 4.9 GB | ComputingForGeeks 2026-06-01 | |
| llama3.1:8b | q4_K_M llama.cpp | 59.0 tok/s | — | LocalScore.ai 2025-05-01 | |
| llama3.1:8b | q4_K_M llama.cpp | 55.0 tok/s | — | InsiderLLM 2026-02-28 | |
| llama2:13b | q4_K_M ollama | 53.4 tok/s | 11.3 GB | RunAIHome 2026-05-13 | |
| qwen3:8b | q4_K_M llama.cpp | 51.4 tok/s | — | Hardware Corner 2025-12-09 | |
| qwen3:235b | Q8 llama.cpp | 50.0 tok/s | — | LocalLLaMA 2026-03-28 |
Synthetic Benchmarks
Higher is better. Bars are scaled within each benchmark family (multi-thread, single-thread, etc.) so you can compare like-with-like at a glance.
| Benchmark | Relative | Score | Source |
|---|---|---|---|
| 3DMark Fire Strike | 40,925 points | KitGuru 2025-04-14 | |
| PassMark G3D Mark | 22,264 pts | PassMark 2026-04-20 | |
| 3DMark Time Spy | 15,389 points | KitGuru 2025-04-14 | |
| 3DMark Time Spy | 15,168 points | Notebookcheck 2025-05-01 | |
| 3DMark Port Royal | 10,248 points | Overclocking.com 2025-04-23 | |
| 3DMark Port Royal | 9,944 points | KitGuru 2025-04-14 | |
| 3DMark Fire Strike Ultra | 9,437 points | Beebom 2025-05-05 | |
| 3DMark Time Spy Extreme | 7,136 points | KitGuru 2025-04-14 | |
| 3DMark Speed Way | 4,144 points | Overclocking.com 2025-04-23 | |
| 3DMark Speed Way | 4,055 points | KitGuru 2025-04-14 |
Products Featuring the NVIDIA GeForce RTX 5060 Ti
Full Specifications
| tdp w | 180 |
|---|---|
| vram gb | 16 |
| vram type | GDDR7 |
| cuda cores | 4608 |
NVIDIA GeForce RTX 5060 Ti — Frequently Asked Questions
What is the NVIDIA GeForce RTX 5060 Ti best used for?
When was the NVIDIA GeForce RTX 5060 Ti released, and what was its launch MSRP?
Where do the benchmark numbers on this page come from?
Can the NVIDIA GeForce RTX 5060 Ti run local LLMs?
Where can I buy the NVIDIA GeForce RTX 5060 Ti?
Buying guides that rank the NVIDIA GeForce RTX 5060 Ti's class
This page is the raw performance data. The guides below turn it into a ranked pick for a specific build.
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