GeForce RTX 5050 — Benchmarks & Specs
*Price sourced from Amazon.com. Price and availability subject to change.
Bottom line: how fast is the GeForce RTX 5050?
At 1440p (Very High), the GeForce RTX 5050 averages 114 fps in Counter-Strike 2 with a 63 fps 1% low, per Back2Gaming. For local LLM inference it generates 124.7 tokens/sec running qwen2.5:0.5b at q8_0 under llama.cpp, per llama.cpp GitHub Discussions. In Geekbench AI (Half Precision) it scores 33,804 points, per Club386.
Every figure above is a row in the tables below, and each row links out to the review or public benchmark database the number was taken from. SpecPicks aggregates published measurements; it does not report first-party benchmark runs.
The GeForce RTX 5050 is a graphics card from the Blackwell family from NVIDIA. Data on this page draws on 1+ Amazon listings, 10 synthetic benchmark results, 12 community AI inference reports, 14 measured game frame-rate results, aggregated from public benchmark databases (TechPowerUp, PassMark, Geekbench, Cinebench) and the LocalLLaMA community. Read this page when shopping the GeForce RTX 5050, comparing it against other graphics cards in your build, or sizing it for a specific workload (gaming at 1080p/1440p/4K, productivity benchmarks, or local LLM inference).
Gaming Performance (measured FPS)
Average and 1% low frame rates by game, resolution, and quality preset. Bars are scaled against the fastest result on this page.
| Game | Resolution | Settings | Relative | Avg FPS | 1% low | Source |
|---|---|---|---|---|---|---|
| Counter-Strike 2 | 1080p | Very High | 169 fps | 86 fps | Back2Gaming 2025-10-01 | |
| Counter-Strike 2 | 1080p | Ultra DLSS Quality | 143 fps | 128 fps | TechSpot 2025-01-18 | |
| Counter-Strike 2 | 1080p | Ultra Native | 128 fps | 112 fps | TechSpot 2025-01-18 | |
| Call of Duty: Black Ops 6 | 1080p | High DLSS Quality | 125 fps | — | Club386 2025-07-31 | |
| Marvel Rivals | 1080p | High DLSS Quality | 122 fps | — | Tweaktown 2025-07-31 | |
| Stellar Blade | 1080p | Highest | 119 fps | 104 fps | Back2Gaming 2025-10-01 | |
| Counter-Strike 2 | 1440p | Very High | 114 fps | 63 fps | Back2Gaming 2025-10-01 | |
| Final Fantasy XIV: Dawntrail | 1080p | High | 109 fps | 61 fps | Club386 2025-07-31 | |
| Final Fantasy XIV: Dawntrail | 1080p | Maximum RT on | 109 fps | 61 fps | Club386 2025-09-01 | |
| F1 25 | 1080p | Ultra High | 104 fps | 61 fps | Back2Gaming 2025-10-01 | |
| Indiana Jones and the Great Circle | 1080p | Medium RT on | 100 fps | 75 fps | The FPS Review 2025-10-02 | |
| Assassin's Creed Mirage | 1080p | High | 96 fps | 72 fps | Club386 2025-07-31 | |
| Assassin's Creed Mirage | 1080p | Highest RT on | 96 fps | 72 fps | Club386 2025-09-01 | |
| Assassin's Creed Mirage | 1080p | Ultra | 96 fps | 72 fps | Club386 2025-07-01 |
AI Inference Performance
Tokens per second under each model + quantization. Higher = faster generation. Bars compare runs across the same model.
| Model | Quantization | Relative | Tokens/sec | VRAM used | Source |
|---|---|---|---|---|---|
| qwen2.5:0.5b | q8_0 llama.cpp | 124.7 tok/s | — | llama.cpp GitHub Discussions 2026-02-01 | |
| qwen2.5:0.5b | q8_0 llama.cpp | 112.0 tok/s | — | llama.cpp GitHub Discussion #19813 2025-12-01 | |
| llama3.2:1b | q8_0 llama.cpp | 93.8 tok/s | — | llama.cpp GitHub Discussions 2026-02-01 | |
| qwen2.5:1.5b | q8_0 llama.cpp | 72.9 tok/s | — | llama.cpp GitHub Discussion #19813 2025-12-01 | |
| qwen2.5:3b | q8_0 llama.cpp | 52.9 tok/s | — | llama.cpp GitHub Discussion #19813 2025-12-01 | |
| qwen2.5:3b | q8_0 llama.cpp | 52.9 tok/s | — | llama.cpp GitHub Discussions 2026-02-01 | |
| gemma2:2b | q8_0 llama.cpp | 48.3 tok/s | — | llama.cpp GitHub Discussions 2026-02-01 | |
| qwen3:0.6b | — ollama | 47.1 tok/s | — | LocalLLaMA 2026-04-15 | |
| qwen3:4b | Q6_K llama.cpp | 41.8 tok/s | — | llama.cpp GitHub Discussion #19813 2025-12-01 | |
| qwen2.5:7b | q6_K llama.cpp | 29.0 tok/s | — | llama.cpp GitHub Discussions 2026-02-01 | |
| qwen2.5:7b | Q6_K llama.cpp | 29.0 tok/s | — | llama.cpp GitHub Discussion #19813 2025-12-01 | |
| llama3:8b | q4_K_M llama.cpp | 22.3 tok/s | 7.8 GB | Phoronix 2025-02-28 |
Synthetic Benchmarks
Higher is better. Bars are scaled within each benchmark family (multi-thread, single-thread, etc.) so you can compare like-with-like at a glance.
| Benchmark | Relative | Score | Source |
|---|---|---|---|
| Geekbench AI (Half Precision) | 33,804 points | Club386 2025-07-31 | |
| 3DMark Fire Strike | 27,162 points | Tweaktown 2025-07-31 | |
| 3DMark Time Spy GPU | 21,500 pts | TechPowerUp 2025-01-30 | |
| PassMark G3D Mark | 17,251 pts | PassMark 2026-04-20 | |
| 3DMark Steel Nomad Light | 10,057 points | Notebookcheck 2025-10-01 | |
| 3DMark Time Spy | 9,954 points | Tweaktown 2025-07-31 | |
| 3DMark Time Spy | 9,895 points | 3DMark 2025-07-01 | |
| 3DMark Port Royal | 6,165 points | 3DMark 2025-07-10 | |
| 3DMark Port Royal | 6,124 points | Tweaktown 2025-07-31 | |
| 3DMark Port Royal | 6,112 points | Overclocking.com 2025-09-01 |
Products Featuring the GeForce RTX 5050
GeForce RTX 5050 — Frequently Asked Questions
What is the GeForce RTX 5050 best used for?
When was the GeForce RTX 5050 released, and what was its launch MSRP?
Where do the benchmark numbers on this page come from?
Can the GeForce RTX 5050 run local LLMs?
Where can I buy the GeForce RTX 5050?
Buying guides that rank the GeForce RTX 5050's class
This page is the raw performance data. The guides below turn it into a ranked pick for a specific build.
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